AI Insights · Timothy · October 2024
Top 5 iOS Tennis Games in France: Q3 2024 Performance
Discover the performance trends of the top five tennis games on iOS in France during the third quarter of 2024, highlighting key metrics like downloads, revenue, and active users.
In the third quarter of 2024, the top five tennis games on iOS in France showed varied performance across downloads, revenue, and weekly active users. This data, sourced from Sensor Tower, provides an insightful look into the mobile gaming landscape for tennis enthusiasts.
Tennis Clash:Sports Stars Game by Wildlife Studios demonstrated a consistent decline in revenue, starting at $31.3K in early July and ending with $21.3K by September. The downloads peaked around mid-August at approximately 6.6K, with a notable decrease towards the quarter's end, settling at about 3.6K. Weekly active users also fluctuated, starting at 51.8K and reaching a low of 33.1K in mid-September, before slightly recovering to 40.6K by the end of the month.
Tennis Arena from Helium9 Games experienced a steady revenue stream, peaking at $1K in early September. Downloads were highest in mid-August with 2K, followed by a significant drop to 482 by the end of September. Active users remained relatively stable, hovering around 11.5K to 14.5K throughout the quarter.
Mini Tennis: Perfect Smash by Miniclip.com saw a gradual decline in revenue, from $1.4K at the start of the quarter to $400 by the end. The app's downloads peaked at 1.3K in early September, but decreased to 276 by the quarter's conclusion. Despite these trends, weekly active users showed a promising increase, peaking at 25.3K in early September, before dropping slightly to 21.9K at the end of the quarter.
Twin Tennis by Voodoo had negligible revenue figures, only recording minimal earnings in early September. Downloads steadily declined from 344 in early August to 87 by late September. Active users maintained a consistent range between 1.3K and 1.6K throughout the quarter.
Finally, Virtua Tennis Challenge by SEGA showed minimal revenue, with slight fluctuations, reaching a maximum of $57 in late July. Downloads were relatively low, peaking at 183 in early August, before declining to 78 by September's end. Active users also showed a downward trend, starting at 577 and ending at 407.
For more detailed insights and data on mobile gaming trends, visit Sensor Tower.